This is Fine
Submitted for Brackeys Game Jam 2021.2August 29, 2021Ranked #31 / 1,754 Overall
With the theme of the jam being Chaos, we wanted to really lean into the idea for this jam. The vision was a game where you're on a rickety ship, constantly on the verge of breaking down, and you must keep your ship stations repaired and functioning. We created five different interactable stations, as well as a ladder & elevator, which you can help delay your inevitable demise. I feel that our biggest strength during this jam was our polish, as the implementation of the art and sound came together to create a very immersive, chaotic, experience. Lights flashing, alarms blaring, crashes happening - you would have to make sense of it all to stay alive.
Key things I learned
Tutorials / Diegetic Design
One of the things I ended up running out of time for, and in turn got some rightful criticism for, was the lack of a tutorial. Initially, what we had worked towards was making the game explain itself, through various audio/visual cues. For instance, the power generator would cause the lights to slowly fade as it started to run out of power. The pilot station would no longer warn you about incoming collisions if the radar station stopped, which would stop its periodic pinging when that itself was out of power. The goal was to give a small learning curve, but try to quickly teach players the ebb and flow of the game.
While I was happy with how the overall end-product came out, players were rightfully frustrated at the start when they have very little information to start with. It was a sobering lesson to try and give better priority to making at least a base level of understanding from the start.