Noodlecake Studios

Jan 2022 - Present
  • Developed tools and reusable code for improved workplace efficiency

  • Worked with published developers to maintain, port, and extend their code/projects

  • Regularly worked with mobile OS development



  • Worked on the shooter system, object pooling, and enemy AI

  • Played a light developer role, helping coordinate team of two artists, one composer, and an additional programmer

Necromancy Overload

  • Solo dev, creating wave system, AI, menu, and small codex system

Tune Town

  • Developed rhythm system, allowing game and visual elements to be synced to the music

Spooky Boi Advance

  • Created camera system revolving around render textures to allow for fluid, projected views of separate minigame scenes onto a moving image

  • Designed dynamic audio system for an immersive experience of having two environments audio having different effects played simultaneously


Game Development

  • Unity

Version Control

  • Git

  • GitHub

  • SourceTree

Project Management

  • Jira

  • Confluence

  • Trello

  • Codecks

  • Notion


  • Aesprite

Other Skills

  • QA Testing

  • Tool creation

  • UI Design

  • Team management / collaboration

  • Porting